The team is hard at work on both Issues #8 and #9.
I’m really excited to see all new and deep game and content systems
moving closer to launch. Both the Augment and Scenario systems are
completely fresh features to The Secret World.
Issue #8 begins in the sunken Council of Venice chambers in Venice,
before leading players into the scenario system where they will need to
earn their Field Agent certification before being allowed to enter
Tokyo.
I had a chance to test the most recent iteration of the scenario
system and I was incredibly pleased with how it is coming along. There
was a moment when my character, attempting to herd survivors into the
Hotel Wahid, was caught out by a sandstorm which swept in: reducing
visibility in the entire area and damaging my character. I was forced to
find cover to survive, but the survivors I was escorting weren’t so
lucky!
The random elements create a powerful difference in the experience
and force you to adapt strategies on the fly. During one game, half of
the survivors I was protecting revealed themselves as cultists and began
slaughtering the rest. Not knowing exactly what is going to happen
creates a level of challenge for even experienced groups.
Oh and for those of you who think you’ve “done it all” the nightmare
versions of scenarios will be balanced around the highest (QL10.5) gear
requirements. However if you like less of a hardcore challenge, the
Scenarios will also be available in Normal and Elite mode as well.
Of course, that then leads into the discussion of rewards for
completing Scenarios, which in turn leads to a discussion of the Augment
system.
Augments fall into four categories. Each category of the wheel
contains 10 Augments, and each Augment can be upgraded up to 5 times.
Base Augment items are recovered during Scenarios (in the beginning,
but itemization of Augments will continue into future content) and must
be crafted into useable items before they can be consumed to upgrade
Augments in the wheel. The required crafting materials for each upgrade
are clearly explained in the tooltips for the base items.
Once an Augment item is created, it can be consumed at a significant
AP cost to learn/upgrade the appropriate Augment in the Augment wheel.
In order to upgrade Augments past a certain tier a player must also
increase his Augment Skill to the required level.
As you increase your Augment Skills, you increase your capacity to
store AP. Players who have fully upgraded Augment Skills can store
hundreds of AP.
Augments can be equipped on any of the 7 abilities in the hotbar –
though abilities may not be able to slot all types of Augments. Augments
can be upgrades which affect your entire character, or they can be
narrowly focused and only able to upgrade the active ability that they
are equipped on. Augments can only be attached to active abilities.
Overall, there are 200 different upgrades available to characters
through the Augment system and in keeping with the general theme of The
Secret World, it is absolutely possible to get all of them with enough
dedication. We're really looking forward to see what players can do with
the augments, and you'd better be prepared, because Tokyo is going to
challenge you in ways you haven't even considered!
Issue #9
The other half of the team is hard at work preparing the missions for
Tokyo. The characters and locations in Tokyo are really coming together
and we’re really excited to introduce you to everybody from Inbeda, the
leopard-skin bathrobe clad Oni mercenary at the bathhouse to Ricky
Pagan, the rock-a-billy heartthrob who stayed during the Tokyo crisis to
defend his favorite cherry blossom tree.
In addition, we’re working on all sorts of missions, drawing upon the
experience we have gained over the past year, including a series of new
investigation missions. Taking inspiration directly from Japanese
custom, myth and legend – be prepared for some of the most mindbending
investigations yet.
Finally Tokyo contains new monsters and new mechanics which will
create a level of challenge for everyone regardless of gear. If you
don't take the time to learn how to fight the monsters of Tokyo, you'll
be kissing the concrete more often than not.
I’ll give you more information about Tokyo, the new combat mechanics and more, in next month’s letter.
Events
Finally, while we have our slow burning event in Agartha, we decided
to spice things up a little and kick off a completely new and separate
event. This event will start at the same time as another Golden Weekend,
and you will not have to wait long at all. (Everything actually kicks
off tomorrow!)
During this event, which we have titled "The Gilded Rage", players
will find themselves pitted against yet another of the defense
mechanisms of Gaia, this one rampaging through the regions of the world.
Over the course of two weeks, players will have the opportunity to earn all kinds of golden rewards!
In addition to those events, we are also currently running our "Get
your art in the game" competition! You can submit entries by following
the process here.
The last date for submissions is the 15th of September, and once we
have chosen our ten favorites, we will post them for the community to
vote on. Get cracking, would be fashion designers!
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