Will we be able to easily determine what type of armor (heavy,
medium, light) that an enemy player character is wearing before we
attack them? My guild intends to concentrate on sniping behind enemy
lines, and we expect that armor will factor into our initial target
selection. – By Jeff Bangle
Light armor, medium armor, and heavy armor all have distinctive
looks. There are also many different types and levels of armor. For
example, there are different levels of Orcish armor in light, medium,
and heavy. Our goal is certainly to have you be able to tell what armor
someone is wearing at a glance, but that’ll come more easily the longer
you play because there are so many possible combinations.
If we use a weapon which needs projectiles, we will need to get more projectiles or are they unlimited? – By David BR
As of now, there is no ammo. You have unlimited projectiles.
While holding down the mouse button to perform a more powerful
attack, how would that affect mobility? For example, could I run towards
a target (wielding a sword), and hold down my mouse key to load up the
sword swing to be released when I get close enough? Or would my
character start walking or slow down when "loading" the attack? Vice
versa, could I walk while holding my shield up? – By Grumbelbum
You can move while charging a heavy blow. Blocking consumes Stamina
and you can only walk while blocking. So yes, you could begin charging a
heavy attack with a sword while not in range of an enemy, move into
range, and then hit the enemy with the attack when you release it.
You stated in your last Ask Us Anything that (essentially)
weapons bring certain skills with them, but does your weapon of choice
have any effect on your class skills? For example, are the effects and
range of class spells the same regardless of whether my character wields
a dagger or a longbow? – By Chris Hansen
Class spells have a range independent from the weapon you have
equipped. That said, it is a very good idea to keep your weapon range in
mind when selecting what abilities you want to use on your shortcut
bar.
Weapon abilities, on the other hand, can only be used while the
appropriate weapon is equipped. You can slot them at any time, but they
will be grayed out if you aren’t wielding the correct weapon. There may
have been some question as to weapons determining the shortcut bar, but
they do not. However, weapon swapping is set up in such a way that you
have one shortcut bar for each of your two weapons (active and backup).
The shortcut bars switch when you switch weapons, but again, you can
populate either bar with any abilities you like.
I have always been a fan of sneaking, stabbing, and
assassinating. Previously in The Elder Scrolls series, there was an
indicator which told me if the enemy was aware that I was there, if they
knew where I was and if they had no idea I was right behind them with
the dagger going for their neck! How will you handle the sneaking system
in The Elder Scrolls Online? – By Imba Taggen
This is handled in a very similar way to Skyrim. Your crosshairs
change to an “eye” and it closes to show you if you are hidden. When it
opens a bit, it shows that enemies are looking for you. If you melee
attack an enemy from behind while successfully hidden, you get a bonus
to that attack.
We also have disguises in the game. Disguises work by allowing you to
put them on. This will make some normally hostile monsters neutral to
you. You will see “disguised” instead of “hidden” on your crosshairs.
Detection will be very similar.
I was wondering if there are perk trees to specific skills,
like knowing beforehand what skills can be unlocked so you could prepare
yourself (grinding for some XP). – By Mahamed Bashir
Once you have a skill, you can see every spell and passive that can
be unlocked by mastering it. However, you won’t have every skill on
your character initially. For instance, there is a Mages Guild skill
line. Until you join the Mages Guild, you cannot see the line or the
abilities in it.
In most MMOs, the healers get left out of PvP rewards simply
for lack of DPS. My question is: Does ESO follow suit or is a strict
healer rewarded comparably to an equally skilled DPS character? Does a
healer have a chance at becoming Emperor? – By Donald Kindy
While you can take on the role of the healer at any time, it is still
important to mention that you could be a very effective healer and
still have plenty of damage dealing available to you. For the sake of
argument, let’s say you are “geared up” for healing. You can absolutely
gain Alliance Points by healing your allies. And yes, you have a chance
to become Emperor.
What I don’t like in some other games is that most abilities
seem to just “do damage.” I like utility (Spell Reflection, Disarm,
Intervene). On a damage:utility ratio, how would you say ESO fares? – By Jeremy Walton
The vast majority of abilities are focused on utility rather than
damage, and the weapon light and heavy attacks “just do damage” when
that’s what you need. There are a few spells that do bonus damage in
specific situations, but for the most part, you’ll want to select
abilities for their situational value. This includes abilities like
heals, spell reflection, casting a light source, stuns, intercepting
attacks, summoning pets, and more.
I have never played an Elder Scrolls game before but I do enjoy
playing MMO games with friends. Will I be able to play this game or
will I be hopelessly lost because I have no "background" knowledge? – By Odd Thomas
Y
ou won’t need previous knowledge from the other Elder Scrolls games to play The Elder Scrolls Online. You should just be able to jump in and play.
Is an arrow to the knee a killing blow? – By Smittyj Ryan Smith
Only in Star Trek VI.
Will you be able to block with other weapons besides a shield?
Does blocking block all damage or is it just damage reduction? Can
ranged physical and magic spells be blocked? Thank you! – By Patrick
You will be able to block with all weapons, though a shield is the
most effective. Blocking doesn’t block all damage and is far less
effective if you are out of Stamina. Ranged physical attacks and spell
projectiles can be mitigated with a block, but all other magic will go
right through. You have the chance to interrupt some magic spells,
though.
Having six usable abilities at any time is much less than
virtually all other MMOs. How does ESO plan to keep combat engaging and
reward skillful play with so few abilities? – By Christopher Trammell
Our shortcut bar is a tool more than a means to define our combat.
Our combat is based more on what you’re seeing in the world and how you
react to situations. Combat stays engaging because situations change,
requiring you to think about what you are seeing in front of you. It is
probably much easier to think of the combat from Oblivion and Skyrim
than a more common MMO system.
I've found in the past that one of the “make or break” elements
of an MMORPG is how they handle crowd control. What types of crowd
control—like roots, snares, stuns, mesmerize—are you going to have in the game and how important will they be in both PvP and PvE scenarios? – By Shawn Skelton
Perhaps it is better to go into the philosophy behind crowd control.
Yes, we will have crowd control: stuns, roots, snares, etc. However, we
know it isn’t fun to be on the receiving end of these. Provided you have
enough Stamina, you can usually get out of a CC situation and have
temporary immunity after. But if you have been using your Stamina for
other things, you may not be able to extricate yourself.
ESO has been talking about how it will have high density
content in zones to keep players busy, but will there be any areas, such
as the Alik'r Desert being a good candidate, that will purposefully be
left more sparse to force exploration into the expansive unknown,
containing hidden treasures for those who can brave the area long enough
to discover them? I for one would love to travel out in one direction
of that desert hoping to come across a hidden dungeon! – By James Brooks
Content really works better on cadences—some areas which have less
content and some areas which have more. We will definitely have a good
cadence in all of our zones, and exploration is something which benefits
everyone.
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