Question: I got my ass kicked in hutt-ball, how are you going to stop that happening?
Daniel Erickson:
We have the fire traps and the acid trap, we actually have a lot better
abilities for the classes. One of the problems that's going on right
now is that you guys are playing at level 14, and because we wanted to
make it a demo that everyone can sit down and play, we've actually taken
some of the powers off the bars as well. Like we kept you with sort of
your core stuff. One of the things people kept asking is "Hey, it seems
really slow when I'm running?" Sprint comes at level 15. So it's right
after that. By the time you're actually up a bit, people come in at
different levels and have different main abilities they're going to use
for it. By the time that everybody's up running around 30, you've all
got enough control abilities to balance it out. At the very beginning,
that's why there's the fire stuff and the acid pit. As you guys get
better at the game, you'll learn that different classes emphasize
different pieces. So people tend to learn very early, if you're playing
the Bounty hunter right now, he doesn't have his lasso I don't think.
When he gets it, you very quickly learn to stand on one side of the acid
pit, and see if anyone comes close on the other side of the acid pit.
Other people are very fire central, other people are very drop pieces,
some people make better escorts. Actually Gabe's team has gone through
really well and defined roles for each of the classes powers and how
you're supposed to play, let's be clear, a team based game.
Stephen Reid:
And no one is really using guard right now, and the cover classes
aren't being used to their maximum potential. There's a lot of tactics
there that we haven't been seeing at this stage. There is a lot more to
it than what you're seeing.
DE:
What you're not going to see, is places that are not team-based things.
Like when you're on Alderaan, when you're on the Void Star, which are
actually more objective based, or when you're out in the open PvP
wastes, you're not just going to see acid everywhere.
DE:
The question was "How are we going to stop specific classes getting
cornered into specific roles," and actually what we've seen is that's
not really a problem because things are so flexible. Nobody cares what
your class is actually. People do not advertise for an "Inquisitor
Shadow." People say "I need a tank." So what we actually see a lot is -
and we're actually - we can't talk about all of this. We're doing more
things to make your role more visible to other players, because that's
actually what people are looking for. They don't care if you're an
Inquisitor tank, or a Juggernaut tank, or you're playing a Bounty Hunter
tank. They care about getting a tank, so because you've got the
different pieces, you've actually got a lot more flexibility to play the
story you want, and then pick the type of player you want to be.
Question about guilds.
DE:
Guild functionality, obviously creating guilds, correcting guilds, all
that stuff, the stuff that's basically in the phase 2, not for the
online stuff, which Stephen can talk about, but with the end game stuff,
the stuff that did not make the cut for launch, is basically rankings,
guild banks, all of that stuff. It is the stuff that's sitting at the
highest priority post launch. So expect to see it in like, basically,
the quickest we can get that in the update. Communities is massively
important, and it's massively important, to be completely frank, for
people making subscription decisions, right? Like, this is number one
is all of the things that are going to allow people to keep their
friends in, get their friends interested, get all your guild stuff
together, and yeah, all of that is our top stuff.
Question about species.
DE:
There are, uh, oh, the species questions...there are not any races to
be announced, that would be super funny. We have people from the Caucus
Mountains. There are no more species that are going to be announced
before the release, and we will not see, we talked about this before,
we're not going to see any of the super crazy ones like, oh, the (?), I
want to be an Ithorian, and relate to people in squeaky two-mouth talk,
uh, and have nobody ever notice that I'm an Ithorian. There's a reason,
and I know people don't like the response that comes, but it is the
design decision that was made. We're not a sandbox game. We are
telling a Star Wars cinematic story, and there has not been a freak race
lead character of any major Star Wars product in history. Not one
comic book series, not one book series, and there's a reason, you
cannot--I'm not going to say you, there's always the guy like "I can! I
know Trandoshan's in my heart!"--but, people cannot relate and
understand those species. Star Wars as a fictional piece is the journey
of us, being a human perspective, going out into the unknown and
meeting crazy, freaky things. So we're going to get all kinds of
awesome, freaky aliens to fight, to talk to, to hang out with, to have
as companion characters, but if, remember we said is if we ever do
actual, like, "I'm going to be a wookiee, I'm going to be a droid, I'm
going to be an Ithorian," it will be a class, so we can do the story
right. You'll learn what it is like to be that thing. We don't want to
just come out and say, "Hey, we just slapped--," we don't want you to
be a human in an Ithorian suit.
SR: Unless that's some weird plot line.
DE: That may be an Agent plot line.
SR: Another question please.
Question about Facebook/Twitter integration.
SR:
That's been looked at. It's not going to happen for launch. I'm
sorry, the question was, if anyone didn't hear it, "Are we going to link
it to things like Facebook, Twitter, and that sort of thing." It's
really being looked at very, very closely, as are things like mobile
apps, and that sort of thing. Anything that connects outside of the
game to inside of the game. But it's probably not going to be a launch
feature.
DE: If you tweet to Stephen about what you're doing in game, he will retweet it out for you. So, uh..
SR:
It's a manual retweet service. Now, I would actually say, me
personally, I will fight with all of my heart to avoid us doing
automatic tweeting based on achievements in the game.
DE: Or the...how to make everybody stop following you on Twitter.
SR: Yep. I did exactly that when everybody started playing a game that shipped last year.
Q: What about surnames?
SR: There's a very good reason we haven't discussed surnames yet, and that will be revealed before ship.
DE: Or not. Those are the only two possibilities.
SR: It's one or the other. I think it'll be revealed before ship. I'm hopeful.
Q: Will there be achievements in the game?
SR: There will not be achievements in game at ship, correct?
DE: Not correct.
SR: Not correct?!?
DE:
Not correct. Achievements have made ship in fact. They're not going to
be the achievements, the crazy achievements that you have to place
everywhere, that are like, "Hey if you drink 6 beers and fart in a
cantina," those are not going the achievements to go in. Version 1 of
the achievement system which go in, which is actually doing big, heroic
stuff, because there's a ton of great optional content in The Old
Republic, like, "Hey, I went to every world and kicked the world boss's
ass." Those kinds of achievements. That's going to be the level one
system. People need reasons to go back to planets and run around and do
that other stuff, so that will come second. The first system is, "Hey,
here's my bragging rights, here's the bad ass stuff I did in-game."
SR: And you thought you weren't going to get any other good news today. Awesome. I didn't even know that was happening.
Q: Is there a Stephen Reid achievement?
SR: What would that be? Get banned by me on the forums. Achievement unlocked.
Q: Question about PvP game types
SR:
We have three warzones at ship. Huttball and Alderaan you've seen,
Void Star is the other one. Void Star we announced in this room.
DE:
A long time ago. This is one of the big ones that testing came through.
So we announced the Void Star and people have actually asked me, "What
happened to the Void Star?" We announced the Void Star, which was our
assault map, so you go back and forth doing a boarding action game. It
actually had a lot of problems in its first incarnation. It was fun, but
people didn't understand the basics of it. Gabe's team pulled it. They
said they didn't even want testing on it. This is bad. They've
completely redone the entire game and it's come back out, so Void Star
is actually looking fantastic. We'll have a new one to get in front of
people.
SR:
I'm pretty confident you'll see Void Star relatively soon. Open world
pvp is available of course, with objectives that is, and just find a
guy, and hit him in the head. That kind of pvp as well.
Q: Do you have something to share for people here in the EU that they can hear first?
SR:
How about a release date? That was pretty good, right? We're opening a
customer service center in Ireland. You can apply at
bioware.com/careers. And actually we have someone who is a new BioWare
employee as of like next month. Something European. I'm going to tell
you the whole sordid tale of the European testing thing, and Chris will
cry with me as we relay this story. So everybody here probably knows
this, right? We were like, "European testing is coming really soon.
We're about to open up European game testing where you invite a whole
big wave of people." Remember this? It was like two days away. It was
two days away. And that was the week of the first game testing weekend.
And we were not going to invite a lot of people but we were going to
invite a significant number. And then the invite system broke. Which was
really embarrassing because it's the first time it broke in a year and a
half of game testing. So when that happened all we were doing was
scrambling to fix the invite system so we could invite the number of
people we needed for the testing weekend. And at that point there was
just no way we could invite anyone from Europe. And then immediately
following that we realized that yes this new build was coming down. And
we decided that we weren't going to go with it because it was a huge
download and we were concerned we wouldn't get that many people in. Now I
understand that people, particularly those who live in Scandinavian
countries, who have light speed internet who can apparently download 27
gigs in five minutes. Most people are not capable of downloading that
fast. So we made that decision. I apologize. We shouldn't have gone out
and promised that. And that's the reason why I am reticent about talking
about when European testing is going to start. I'm not going to make
the same mistake twice. And then when I say, "It's coming as soon as
possible," that means the first opportunity I have to put people in I
will be putting Europeans into testing. In fact, as you can tell, we
took five hundred odd names today. So we're taking them in as fast as we
can. Will we invite people in this room? If you weren't given a little
ticket today from me, if you weren't at the keynote session, assuming
you stay around, because you're going to have to stay around so we can
get your name and everything else, we'll put everybody who's here
tonight in testing.
DE: Stephen Reid, ladies and gentlemen, knows how to work a crowd.
SR:
And it will really suck for the people who have already left. I'm
serious, yeah, we'll do that. It may take a couple of weeks. There you
go, that's a European question, Dover. Thanks for that.
Q: When are we going to find out which crafting skill goes with which gathering skill?
DE:
A lot of them are really obvious. Like biochem and bioengineering. Its
something we could pretty easily address. Make them tell you on the
boards, its not really a big secret.
Q: Are you working on systems for replaying of the same class?
DE:
You can already replay the same class and make different decisions.
Every class has as much twists and turns and as much stuff in it as any
BioWare game that came before it.
Q: Character limit per server?
DE: Eight, there will also be a full character cap, but I'm not sure what it is.
Q: Are servers faction locked?
DE: Not right now.
Q: Is there a solo world.
DE: There is a world to do end-game solo quests, but there is not a solo instanced planet at the moment.
Q: Are individual spaceships customizable?
SR: It is a potential future feature.
DE:
Ships are customizable in all of the accessories and all that stuff.
You can get new shields, new weapons, all that stuff. Cosmetics
customization is not in for launch. No interior customization in launch.
No guild ships at launch. We'll have to see in the future. The
interesting thing about guild capital ships is it actually argues
against its own reasoning. Which is, "Hey, we're guilds and we love
social space. Give us some social space." Let's put all the guilds in
their own ships, and now there's nobody on the planets. Until we sort of
figure out a way around that and have a whole lot more time.
SR:
Well the other thing about a feature like that is it doesn't take more
than a five minute conversation to start coming up with all these other
cool things you want do to. Like, "I want to dock my capital ship and do
a boarding action against another guild!" This is not related to TOR,
but I worked on a game called City of Villains. And the plan in the City
of Villains expansion pack was that you would be able to make your own
base and then you were going to be able to raid another person's base.
That was on the back of the box. It was never in the game. Even today as
far as I am aware. So that's the kind of stuff that we don't want to
start promising or even suggesting. Because if we can never put it
together then it's kind of sad.
DE: We still like the idea. When we look up we do not see any guild capital ships on the horizon.
SR: Starships are your personal housing.
Q: Will we have 3-D, free-form, space combat?
DE:
Usually that one is the always same for me. If that is the thing that
is what people want most after launch... I can't imagine we'd line up
and say no. Once we're live, it's the fans. And not just the loudest
fans, we have metrics, we can tell what you're doing.
Q: Now that released date is announced, how does the team feel about it?
SR: I don't know, it doesn't feel real.
DE: I was really, really excited to be here for it... It's going to be nicer to watch it go green.
SR: Its nice to not have to answer the same question a billion different ways every single day.
Q: Can you have a Twi'lek dancer in your starship?
DE: No, but if you have the CE, you can have a holo of a Twi'lek dancer in your starship.
Q: Faction change?
DE: NO.
Q: Custom pvp matches?
SR: Not at ship. I know we want to allow more features for more competitive PvP, but that's post-launch.
DE: The question was about European servers.
SR:
I'm going to tell you where the European servers are, but you're not
allowed to freak out. The European servers are going to be located in
Ireland, in Dublin.
DE: Don't tell them the address, they'll go now. Mission impossible.
SR:
And here's the reason you're not allowed to freak out. Ireland, as a
country, is upgrading its internet infrastructure for our game. Which is
a big damn deal, right? I had a conversation with the guy who's doing
the server build a few months ago. They were talking about the fact that
if you look at the gap in time between when we were guessing to launch
and then when we were starting to do our servers, because you're
obviously locking down the server hardware and what you need to buy and
everything else. The time between that point and launch is so small that
we are ramping up and buying hardware faster than any tech project
ever. Faster than Google. Faster than Facebook. And this is what we're
hearing from the server guys who are working on it, they're like, "This
is unprecedented scaling you're talking about." So when you combine that
and you go to the Irish government or whoever it is who runs internet
in Ireland, and you say, "Hey, look at the bandwidth requirements of our
game." And they're like, "Uhm, we might need to get something bigger
than a T1 line." So they are literally upgrading the internet
infrastructure of the country itself. Which I think is damn cool. And
then the US servers are going to be on east coast and west coast. So it
doesn't really matter where. Any major metropolitan city in that case is
going to be fine.
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