Friday, November 22, 2013

$29 Million! Squadron 42!

You’ve picked up a lot of bombers… and used them to blow another stretch goal out of the water! This time I want to offer a special thank you on behalf of the Foundry 42 team. The latest stretch goal unlocked additional funding for the Squadron 42 single–player experience. In honor of that, we’ve put together a special Inside CIG behind-the-scenes video introducing the team making the game!

  • Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.
Last time we asked you to vote on a role for the next ship we build, and the resounding answer was that Citizens want to have a mining ship. We’re happy to oblige, but I’ll go ahead and warn you that mining in Star Citizen is going to be a lot more immersive than what you’ve seen before; you won’t be clicking on an asteroid until you’ve collected metal!
  • RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation!
Now it’s time for you to pick the $32 million stretch goal ship. We’ve removed the winner and the lowest-performing option from the last poll. What will it be now? A massive cargo hauler, a speedy information runner, a dedicated salvage ship? The choice is in your hands!

Remember that each stretch goal represents a broad array of improvements to Star Citizen: more staff, better equipment, more variety in the finished universe. The ships you choose are just a sample of what each million dollars lets us add to the game!

— Chris Roberts

Wingman's Hangar Episode 47


Tuesday, November 19, 2013

Letter from the Chairman: $28 Million!

Star Citizen backers have a need for speed! Sales of the Origin M50 and 350R have pushed us over the $28 million mark! At $28 million, you unlocked an entirely new starter ship, which we believe is going to significantly improve the Star Citizen experience:
    New Starter Ship – The team at Consolidated Outland has decided to take Roberts Space Industries head on in 2944 by premiering the Mustang personal spacecraft. We will use these additional resources to create another ship company and starter ship for Star Citizen. The new ship will be offered for sale alongside the Aurora, so players have a choice between two options to begin the game!
We’re excited to get to work on the Mustang. As the next step in the process, the design team will turn the broad concept into a detailed set of specifications. Then those will go to one of our world-class concept artists for the first visuals. We’ll share that process with you as it happens!

For our next several stretch goals, we’re going to try something different. We are constantly asked where the additional money goes. Surely new mocap hardware or a new starship design doesn’t cost a million dollars. The answer is that the stretch goals are an example: one big thing we will be doing with some of the money. Every additional million means that we’re hiring additional artists and programmers, equipping the team with better development tools and increasing the size of the talented outsource groups being trusted with aspects of Star Citizen’s development. It means more actors and time for mocap studios, more reference for designers, greater variety in game characters, more options in clothing and armor and a large array of ship items and weapons.

Every dollar improves the project. That isn’t as sexy as spending large amounts of money on impressive, headline-grabbing stretch goals… but it means a significantly better game in the end. So, for the next several stretch goals, we’re going to leave you with the knowledge that the money goes to improving all aspects of Star Citizen’s development. Instead of specifying some new development goal, we’re going to add a new ship to the game as a reward.

The design team has imagined a new set of Star Citizen ships, one from each of our big manufacturers. Each ship will have a new role to play in the Star Citizen universe, and unlocking these stretch goals will make it possible to go ahead and start building them. Since the M50 and 350R got us to this point, we’re starting with the Origin Jumpworks design. After that, it’s going to be up to you: the $31 million stretch goal ship will be decided by the poll below!
    Origin 890 JUMP – The rumors are true: Origin Jumpworks has a larger ship in the works! The Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, high visibility windows and a small boat bay. Whether you’re outfitting it to explore new worlds or to take a pleasure cruise through Terra, the 890 JUMP is the epitome of luxury, class and refinement!
I hope you enjoy hearing about these new ships and getting to have a say in what content we are adding to Star Citizen’s with your support!

As always, thank you for your continued enthusiasm and belief. Together we’re making something special!

Visit the link to vote in the poll for a future ship!

https://robertsspaceindustries.com/comm ... 28-Million

Monday, November 11, 2013

Letter from the Chairman: $27 Million!

First the Xi’an and now the Banu – Star Citizen’s backers are making it possible to greatly expand the user experience! Here’s the stretch goal you unlocked at $27 million:
  • Banu Merchantman Unlocked – Banu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi’An spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe.
We’re eager to get to work building out the Banu spaceflight systems… watch this space to learn how we’re going to make it a distinct experience from flying a human-designed ship. And since we hit this goal before November 26th, the Banu merchantman will be one of the ships available during the sale (you heard it here first!)

Now that we’ve reached $27 million, the Banu merchant ship will be sent to top concept artists for further development. In the meantime, I’d like to share with you some of the art that has resulted from the previous Xi’An stretch goal: the first concept painting of a Xi’An capital ship!

We’re going to devote the $29 million stretch goal to more resources for the single player game, Squadron 42. With Erin Roberts and the other veterans at Foundry 42 hard at work on the game, you can trust that it’s going to be great. Now we’d like to give them some extra resources to work with!
  • Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.
Big publishers haven’t been willing to invest this kind of money to improve PC games in a long time… we’re going to prove it’s worth it. That wouldn’t be possible without your support; thank you to all backers for helping make this game possible.

— Chris Roberts

Friday, November 08, 2013

World of Warcraft: Warlords of Draenor Revealed!

A portal into Warcraft history has ripped open, and the fifth World of Warcraft expansion has been revealed! Warlords of Draenor sends players to the savage world of Draenor—home of the mighty orcs and haven of the mystic draenei—to fight against and alongside legends from Warcraft’s brutal past.

Amid Draenor’s untamed jungles and battle-scarred plains, a merciless new Iron Horde has been forged from the mighty orc clans of old. To save their own world from impending invasion, Azeroth’s heroes will need to explore the far reaches of this unforgiving land, achieving new heights of power on their way to the new level cap of 100. To establish a foothold on Draenor, players will construct, command, and expand their own Garrison, a customizable base of operations and refuge for the followers you recruit to your desperate cause. Warlords of Draenor also empowers players to instantly boost one character to level 90, making it so anyone can join the battle for Draenor alongside their friends.


For more information, check out the official press release, and visit the new Warlords of Draenor website for screenshots, details about the new features, concept art, the announcement trailer, a sneak peek at updated player character models, and more.

Wingman's Hangar Episode 45


Sunday, November 03, 2013

Letter from the Chairman: $26 Million!

It looks like the Hornet launch couldn’t end without one final stretch goal unlocked! Our backers have hit the incredible $26 million mark, which enables us to expand the capital ship mechanics in Star Citizen.
  • Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.
In honor of this goal, I’d like to share the very first in-engine shots of the Idris corvette’s interior, showing the hangar bay and engine room. The design team is very eager to get to work on expanding capital ship interactivity; we have some new ideas about how to make crews interesting and can’t wait to try them out.

For the $28 million stretch goal, we have something we’re very excited about here at Cloud Imperium: a second option for your Star Citizen starter ship! Here’s the goal:
  • New Starter Ship – The team at Consolidated Outland has decided to take Roberts Space Industries head on in 2944 by premiering the Mustang personal spacecraft. We will use these additional resources to create another ship company and starter ship for Star Citizen. The new ship will be offered for sale alongside the Aurora, so players have a choice between two options to begin the game!
Founded by maverick trillionaire Silas Koerner, Consolidated Outland is an up-and-coming spacecraft concern, the first ever headquartered on a frontier world. Koerner, who made his sizable fortune in jump-communications, founded the company as an attempt to strike back at what he sees as the overly-regulated spacecraft industry. With facilities established as far from possible from the prying eyes of competing corporations, Outland is quickly becoming one to watch.

After finding initial success with spacecraft conversion kits, Outland is now ready to run with the big boys: the new Mustang spacecraft line is preparing to go into mass production is priced to compete with Roberts Space Industries’ Aurora. Using newly-developed construction techniques and ultralight material alloys sometimes considered unsafe, the Mustang pushes power ratios to the limit. The result is a sleek, stylish spacecraft that weighs less than the Aurora and has more options for engines and thrusters… at the expense of some stability, weapons hardpoints and cargo capacity.

The Mustang isn’t planned as a replacement for the Aurora, it’s another option that may better suit some play-styles. Want a reliable personal starship? Go with the Aurora. Want something with a little more power, at the expense of cargo? Try the Mustang!

We plan to assign a top concept artist to develop the look of the Mustang… and, as always, you’ll follow the whole process! When it’s ready, we’ll make Mustang packages available in the pledge store; users who prefer the new ship to the base Aurora will be able to make the switch at no cost (LTI will transfer, where applicable.) New players will be able to start the game with a significant choice, increasing immersion all the more!

The additional funding that backers are providing let’s us secure the resources to build ships, planets and systems that go beyond the original budget… but not the original vision. Thank you for helping make Star Citizen all that much better, with more immersion and more choices that will allow players to shape their experiences.

— Chris Roberts

Friday, November 01, 2013

I Scream, You Scream, We All Scream for Hellscream!

Tribe clears Siege of Orgrimmar - 10man on Monday, October 28th after only a couple nights of attempts on Garrosh Hellscream. As of October 30th we are also 9/14 25man!

Garrosh is a fun boss fight. There are three phases and in phase three, its all chaos. Once we handled the mind controls and timers, he was relatively easy to defeat.

Tribe is also the first Horde guild on Bloodhoof to clear the instance. Here are some of our stats:

West: 4851 US: 1519 Realm: 3






Everyone who defeats Garrosh automatically receive the Kor'kron War Wolf!

Wingman's Hangar Episode 44