Monday, May 13, 2013

Resource Extraction


We have spent a bit of time looking at the crafting system in previous articles, and even have a 20 minute video, so we thought it was important to have an article looking at the other side of this system: resource gathering. In order to properly fuel the crafting system, resources need to be collected in some fashion. We feature 2 systems for this and this article is going to focus on the first one: Extraction.

Extraction is the process of removing resources from dead creatures. In most games the standard extraction method is an ability and the results are based on the level of the creature. While our method includes an ability, Corpse Extraction, we do not have a traditional level system built into the game, instead we focus on the resources' grade. At the lowest difficulty, a creature can yield grade A results, but the chances are slim. When the difficulty increases, the chances for a higher grade also increase. As you extract from a particular species, you gain Species Mastery, which allows you to more easily extract resources from that creature. In addition, species mastery can also be increased by engaging in combat with the species in question.

Extraction is completed using a 2 round process: the first round allows the player to determine how difficult the extraction will be, while the second round is used to determine the grade of the material harvested. Both are impacted by your skill and your species mastery. The more skilled you are the quicker and easier the process. Driving up the difficulty during the extraction will increase the chances of getting a better grade. Various creatures have differing maximum difficulties.

 

The next step is to increase the grade. The grade is generated once the difficulty stage is completed. Once the Grade stage starts, it will list the maximum available grade that you can reach. Time, as well as your skill, comes into play here.. If you aren’t greatly skilled at extracting, getting a grade A result might be a bit of challenge in the time allowed.

The last choice is the quick option. Choosing Quick will save on button presses and time by combining 3 difficulty and 3 grade increases in one click and then finishing the extraction process. If the maximum possible result for the grade ends up being an A the automatic process is stopped so you can manually increase the grade. The 3 grade “increases” done through the Quick method most likely not result in an A result allowing you to take advantage of the high quality opportunity.



Once the process is finished the system will then check against the extraction list and spit out the appropriate results. Much like the crafting system there are multiple possibilities based on difficulty and grade. At low grades, it is possible that no items will be extracted. At higher grades, the chance of an item being extracted increases and additional options might open up as well.

Beyond these changes, there are a few things still on the table to be implemented a bit further down the road. We would like to add an event like system similar to what we have with crafting, to allow a bit of extra randomness and risk taking in the process.

Our next article will focus on harvesting and the options available for non-combat oriented harvesting.

Friday, May 03, 2013

Tribe goes 10/12 in Throne of Thunder!

With another month coming to a close just around the corner, Tribe defeats two more bosses on 10man - Dark Animus and Iron Qon! Our goal is to clear ToT soon and to start working on heroics.

Neverwinter launches!

Dungeons & Dragons Neverwinter, a Free-to-Play MMO based on the D&D role-playing game and packed with epic tales and adventure.

One hundred years have passed since the Spellplague forever changed the magical and mysterious lands of Faerûn. Mighty empires fell and great cities toppled, leaving only monster-haunted ruins and survivors struggling to rebuild.


The city of Neverwinter, the Jewel of the North, seemed blessed by the gods. While the rest of the Sword Coast was devastated by the event, Neverwinter survived largely intact. But this was only a temporary reprieve from its inevitable doom. Nearly 75 years later, a volcanic eruption rained fire, ash and molten fury upon the city, annihilating everything in its wake.

Today, Neverwinter has restored much of its former glory. Lord Neverember of Waterdeep has taken the city under his protection and put forth a call to all adventurers and heroes of the Savage North to help rebuild Neverwinter in the hopes that one day he can lay claim to her throne and crown. But evil forces conspire in the dark places of the world, seeking to undermine all...

Neverwinter Reborn

Explore and defend one of the most beloved cities from Dungeons & Dragons as it rises from the ashes of destruction. This action RPG set in an immersive MMO world will take you from the besieged walls of the city to subterranean passageways in search of forgotten secrets and lost treasure.

Challenging, Complex, Classic

Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Toril and the ruined City of Neverwinter.

Build Your Fantasy


Easy-to-grasp adventure creation tools empower players to add their own tales to the Forgotten Realms campaign setting. Bring compelling quests to life and build challenging levels! Share creations with the entire world in-game. Become a part of the existing Dungeons & Dragons universe... Then build a new one.

Forge Your Path to Glory


Encounter dangerous foes and perilous environments. Work strategically with others to overcome nightmares, demons, monsters and beasts of legend.

New D&D, Beloved D&D

Neverwinter is a true Dungeons & Dragons experience, brought to life with the dynamic Cryptic game engine. In the classic D&D setting of the Forgotten Realms, players will explore and defend one of the most beloved cities from Dungeons & Dragons, as it rises from the ashes of destruction.

For more information about the game, check out the FAQ, The Foundry, Races, and the Wiki.

Though, only in "Open Beta", there will be no more character wipes so technically the game has now launched!

Hang out with Tribe on the Dragon server!

Monday, April 15, 2013

Teenage Mutated Ninja... Sauroks!

Tribe goes 8/12 following the defeat of Primordius!

Primordius is an interesting boss fight. You kill oozes to get mutated and then you "Nuke your @#%$ off" as Fatboss would say it. Primordius is definitely one of the more fun boss fights in Throne of Thunder.

Congratulations!


Poll: Star Citizen’s Naming System

Greetings Citizens,

What’s in a name? The answer, it seems, is trouble! There are a lot of popular callsigns: Viking, Maverick, Iceman, Killer, Hotdog… the list goes on and on. But if we let everyone share the names they want, how do you maintain accounts… or identify each other on the forums or in space? We actually run into this problem every day here at CIG. Our growing development team is already rife with Chrises. “Talk to Chris” could mean you need to see Vehicle Artist Chris Smith, Chief Visual Officer Chris Olivia… or the man in charge himself, Chris Roberts! To illustrate this issue, here’s a list of the top ten most commonly shared “display names” registered through Roberts Space Industries:
 
Display Name Count
Chris 100
Alex 90
Mike 70
Michael 59
Andrew 55
Daniel 55
Dan 54
David 53
Tom 51
John 49

That means that 100 people would prefer to be called Chris! Quite frankly, we’d prefer that were possible: Star Citizen is about making your own way in the galaxy and to limit you right off the bat would be unfortunate. But can we have so many “Chrises”?

Another issue is that many users are concerned about security, especially since their “login name” shows on the forums making it theoretically easier for someone to hijack their account. The original forums included a ‘display name’ which obscured your account, but this was lost with the transition to vBulletin. Many have written to us concerned about what impact this will have on the finished game.

A third long-term problem is that we just don’t want the game world to look trashy. You’ve seen this in every multiplayer game ever: one lucky person got “Maverick” the first day the game went live and so you invariably end up fighting to the death against people like “Maverick 54,” “xXx Maverick xXx,” “Da Real Maverick” and, worst of all, M@v3r1ck. A rose by any other name would smell as sweet, but a fighter pilot kind of stinks. All these simple tricks to bypass the one-name-per-customer system end up taking everyone out of the reality of the world. And Star Citizen is all about allowing that reality!


We’re happy to announce that we have worked out a system that we believe solves most of these problems… but we want your input before proceeding down a path that will take us directly to the game itself!

To begin, you’re going to be asked to provide new information when the new site goes online. You will be asked for two key pieces of information: a unique login and a unique handle. Then, when the game goes live, you will be prompted for a third point: your character name. In addition, you will select a variety of security questions and alternate contact methods which will be used to protect your account from hackers and little brothers.

Enlist Preview

Your login is yours and yours alone and will never be displayed or shared. You will be allowed to continue using the login you have at the current site or change it if you wish. It will never be seen by anyone and will be used for logging in to both the new RSI website and Star Citizen when it is released.

Your handle is absolutely unique and will be displayed on the forums and through the in-game messaging system. This is your public-facing unique identifier, how you will be known on the forums and elsewhere. In the world of Star Citizen, your handle is equivalent to your social security number. It’s a designation issued by the UEE that’s unique to your account. The most important addition to the current system is your character name, which is NOT unique. Since your handle is unique and used by the system to identify you it can be attached to a character name which is not unique.

The benefit to the game is that can be thousands of “Mavericks” flying around the galaxy. As far as the inner workings of the game are concerned, you’re “handle.character”… but only the character portion will display to other players during combat. If you were to observe “Xane.Maverick” and “Chris.Maverick” in space, your HUD would simply show them both as “Maverick.”

Think of it as being like Skype: the service could be full of people named “Chris Roberts”, but you would need to know a specific username, like “croberts42″ or “chris.roberts” in order to contact the one you want.

However, handles will still have a gameplay component! Players will have the option of either hiding their handle or broadcasting it in the clear. A range of optional ship sensor upgrades will better obscure or spoof handles… while others will improve scanners, making it possible to discern a target’s handle with a deeper scan. If you want to hide the fact that you’re the man behind “The Dread Pirate” then you’ll have to work to keep your handle hidden! And if you’re on the side of law and order and want to track that pirate, you’ll have to work to identify his handle.

Read more after the break!


Sunday, April 07, 2013

Defiance Dev Blog Update

I’ve asked myself this question 3,289 times today. Don’t get me wrong. Most territories and platforms are mostly doing great by now. I know very well some of you still have outstanding issues, bugs or customer support tickets waiting. I didn’t say everything was perfect. Then we’d be playing all day ourselves.

But little time for that. There are problems to be solved, this is what we signed up for, gaming is what we love doing and we’re incredibly sorry that you have to go through these issues now with us. That’s why we don’t have problems sitting here now on a Friday night hammering through this still. We want to live up to your expectations and in some cases, we obviously aren’t. And I’m sorry for that.

But the world is conquered by eating an elephant in small bites accompanied by martinis. And here are todays bites, some of which are stuck in our throat:
  • US XBOX – Our battle with this server cluster continues. I’d put swearwords here but I think you can hear me in your head right now. You will have noticed some great server moments in the last 24 hours, some not so great. We continue to re-configure, deploy fixes, roll some back, try something different, measure, analyze. There’s just so many of you shooting so much. If you could just be nice and all get along. Hellbugs have feelings too you know. This is by far our top issue. We’ve thrown a ton of more hardware at it (we had reinforcements ready), changed client-server protocol to remove load balancing setups to have less moving parts and a host server code changes.
  • Game Server Crashes – These are the service not available and service timeouts you see. Today’s server code update alone had 9 different game server crash fixes. Some happened rarely, others were quite frequent. It all adds up. You should see less of service not available and the timeouts now although just tonight we’ve spotted a few other ones
  • Connectivity and patching – This one is still on the list. There are so many new players joining us and we even have a few of you which are still patching. We’ve deployed patches, reconfigured contend distribution networks and continue to do so based your reports of where you are in the world having problems.
  • Chat & VOIP – Back on the list again, we have some fixes for this, both that we can do server side but also client side. Unfortunately client patches of this nature can’t be deployed till the 15th as mentioned yesterday.
I’m not listing here individual gameplay items, such as general balance, mission changes, enabling or disabling missions or side-missions (such as due to exploits). That doesn’t mean they aren’t important, it’s because this is always important and constantly going on with a dedicated team. I did list Arkfalls, simply because that affected so many of us. Now to the happy part. We all enjoy happy endings. Like in the Fifth Element. Always makes me cry.
  • What’s our DLC plan? – I’ve seen a lot of you mention this and this is material for an entire blog post because there is so much I want to talk about. However, let’s be short. There are at least 5 DLCs this year. They all have a free and paid component. We do not want to segregate our playerbase so we always want everybody be able to participate and play with friends. The free part is features and content, the paid part is essentially, say, access to a new playable species with a bundle of stuff with it. The upcoming TV tie-ins aren’t DLCs that cost either. It’s all yours.
  • More updates enroute – Today fixes some disappearing item cases, more Arkfall loot love, mission and side-mission updates in addition to all the optimizations and bugfixes we deployed to improve the server crashes. Our patch around the 15th is in testing and on its way into certification. We anticipate to update our servers with code updates daily. XBOX of course more frequently till we fix it. Which we will.
  • Another big patch? It’s Friday night and it’s tricky to rock a rhyme that’s right on time. We have a patch around the 15th but we’ve already started work on the massive patch that’s coming roughly 2 weeks later. There are so many things we can’t fix, add or improve right away and have to be part of a larger client patch. That’s why we have two planned. After that you should see a nice shiny DLC.
The summary is, we have the cavalry out, we’re not giving up till we make this an awesome experience for you and as I mentioned yesterday, figuring out a way to make it up to you. When I find a way to make it all work, I’ll let you know here first. Promise. Besides of course just fixing the damn thing.

hope I’m not still in your head swearing. That wouldn’t be very nice of me. Especially on a Friday. If it was Thursday, it would probably be fine.

Again, our apologies. After 5 years of creating this, it saddens us and frustrates us that you aren’t getting the great experience we strived to create. The upside is that it makes us quite determined to get you there.

Saturday, April 06, 2013

Keeping an eye on Durumu

After a couple nights of real attempts, Tribe slays it's 7th boss in Throne of Thunder. Here is also our latest 25man kill of the Council!

Congratulations!

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Wednesday, April 03, 2013

Defiance: State of the Game

This day has been long coming. Sometimes you hear sayings like “it takes 9 months to have a baby” and “9 women can’t make a baby in a month”. Those more familiar with the matter have pointed out to me that this was closer to “9 months of giving birth”, hit me over the head and said I should stop using sayings I don’t really understand. It’s the Icelander in me, sorry.

This first day of launch of Defiance, a PC-PS3-XBOX360-massively-online-tv-show-connected-third-person-open-world-shooter, has been as awesome as we expected it to be. And by awesome, I mean we’re neck deep addressing all the issues that come up when you scale something up to a million people from a test environment of thousands.

And we expected to be doing that. All our team is here, 150 people, all on it and will be in the next weeks because that’s what you do with massive online games. Keep the team, update, patch, fix, improve. We notice, we listen, we honestly do. Of the issues that we are working on right now, these are an example of the highest priority for us.
  • Connectivity – Being able to connect, patch and play. This has a number of things that can be plaguing you depending on platform and what version of the game you have. We’re on it like a shark during winter solstice.
  • Pre-order items – WHERE ARE THEY?!?!? We have a number of cases where they aren’t being delivered to you. We know. They haven’t disappeared nor will they. They might pop up suddenly over the next hours, the next time you log on or tomorrow.
  • Bosses and Arkfalls – They might be very difficult as they scale and the rewards not in any sane correlation to what they should be, being this difficult. You’re right, it’s not right. On it.
  • Chat and VOIP – This isn’t broken, we just believe people should use their psychic abilities more. Can you hear what I’m saying to you right now? Yes, exactly. We’re working on it.
But one thing which you may or may not be accustomed to. We may take down our servers to deploy patches or improvements to them. We do this far more frequently than others. This may be frequent and annoying during the first days of launch but believe me when I say this, we’re doing it to make your experience better.

“You may ask yourself, “where is my issue on this list of yours you inbred viking trying to fool me with humor and shark?” Don’t worry, we have a long list of issues logged based on your feedback through Customer Support, Forums, stalking you in-game and server data. But those four are an example of those that are affecting the largest number of people. You can however comment further here or provide further detail to help us out with those issues.”

At the end of the day – which btw, our day never does, we’re here 24/7 – we reach around each other and are happy. Happy that our voyage is just beginning, from today, with you onboard. We appreciate the trust that you are showing us by coming with us and we will address all these issues.

Ave Arkhunter,

Nathan Richardsson

Defiance is now Live!

Defiance is a science-fiction-themed Persistent world MMO third-person shooter from Trion Worlds. Defiance takes place on a terraformed Earth several decades into the future. It is a tie in to the Syfy show of the same name.


Game Overview:


Join the futuristic online open-world shooter where thousands of players scour a transformed Earth competing for alien technology. Hunt alone or with others as you improve your skills and level up, unlocking powerful weapons that will help you survive the massive battles that await.

Shoot the way you want, with a multitude of weapons, armor, and special abilities that evolve with experience. Custom character creation means you can play as human or alien, modifying your appearance to become a unique citizen of the Defiance world.

Fight for survival in a constantly evolving environment with regular content updates and dynamic events. Play solo, or join tens of thousands of simultaneous live players in a futuristic San Francisco Bay Area that’s a fully-realized open world. You’ve never imagined a 3rd-person shooter this huge.

Experience dynamic missions, massive co-op battles, and endless exploration across a gigantic game environment. Plus, brought to you by Syfy, the Defiance TV series is a revolutionary weekly drama that impacts the game, and gives you the chance to change the show.

What is an ARK Hunter?

In the world of Defiance you play the role of an Ark Hunter, a specialist in survival, combat and tracking who braves dangerous frontiers to locate and retrieve lost relics of alien or advanced origins in return for great financial rewards.

Ark Hunters are specialists at salvage. Valuable alien minerals and technology scattered by the orbital destruction of the Votan planetary arks now encircles the earth in the Ark Belt. This debris occasionally rains down in dangerous events called arkfalls. Ark Hunters must fight off other competition both human and alien if they wish to claim the rare minerals and Arktech from the heart of an arkfall for their own. The life of an Ark Hunter is exciting, dangerous and profitable … while it lasts.

Noted for their uncanny skills at finding Arktech and renowned for going where others fear to tread in search of their prize, Ark Hunters are greatly admired and employed by those who require their specialized talents. Many Ark Hunters work alone, searching for that valuable Arktech discovery that will allow them to retire to a comfortable life in Antarctica; others contract their services to individuals or corporations for a hefty fee, using their resourcefulness to locate specific items or information for their employers. Their expertise at finding nearly anything and surviving in the most dangerous situations and locales makes them valuable allies and formidable foes.

Ark Hunters are hardy, and almost never found without a variety of alien and human weapons at their disposal. As an Ark Hunter contracted by Von Bach Industries, you will receive support from the most technologically advanced company in the new world. This benefit begins with the implantation of the EGO, an alien nanotechnology that fuses with the body to provide extraordinary abilities not normally available to any human or Votan. These enhancements will make any Ark Hunter a force to be reckoned with. Your alliance with VBI also grants you a free ride across the new frontier, a Wild West beyond the Storm Divide, where arkfalls are plenty and Ark Hunters become scrip millionaires by working for the locals or seeking artifacts for personal gain.

The game is released for Windows, Steam, PlayStation 3 and Xbox 360.

Tribe goes 6/12 in Throne of Thunder!

The first month of ToT, and Tribe goes 6/12. We were close to a 7th kill with a 1% wipe on Durumu the Forgotten. Currently, Tribe is 5th on Bloodhoof.

10man kills are great, but we would prefer to see more 25man progression!