It looks like the Hornet launch couldn’t
end without one final stretch goal unlocked! Our backers have hit the
incredible $26 million mark, which enables us to expand the capital ship
mechanics in Star Citizen.
- Enhanced Capital Ship Systems – In addition to
the command and control systems we’ve already outlined, we’re going to
expand capital ship functions! Lead a damage control team to fight fires
and repair key systems during battle, control internal bulkheads to
slow boarders and man a number of consoles, like navigation and
engineering, that will make commanding a capital ship feel even more
immersive.
In honor of this goal, I’d like to share the very first in-engine
shots of the Idris corvette’s interior, showing the hangar bay and
engine room. The design team is very eager to get to work on expanding
capital ship interactivity; we have some new ideas about how to make
crews interesting and can’t wait to try them out.
For the $28 million stretch goal, we have something we’re very
excited about here at Cloud Imperium: a second option for your Star
Citizen starter ship! Here’s the goal:
- New Starter Ship – The team at Consolidated
Outland has decided to take Roberts Space Industries head on in 2944 by
premiering the Mustang personal spacecraft. We will use these additional
resources to create another ship company and starter ship for Star
Citizen. The new ship will be offered for sale alongside the Aurora, so
players have a choice between two options to begin the game!
Founded by maverick trillionaire Silas Koerner, Consolidated Outland
is an up-and-coming spacecraft concern, the first ever headquartered on
a frontier world. Koerner, who made his sizable fortune in
jump-communications, founded the company as an attempt to strike back at
what he sees as the overly-regulated spacecraft industry. With
facilities established as far from possible from the prying eyes of
competing corporations, Outland is quickly becoming one to watch.
After finding initial success with spacecraft conversion kits,
Outland is now ready to run with the big boys: the new Mustang
spacecraft line is preparing to go into mass production is priced to
compete with Roberts Space Industries’ Aurora. Using newly-developed
construction techniques and ultralight material alloys sometimes
considered unsafe, the Mustang pushes power ratios to the limit. The
result is a sleek, stylish spacecraft that weighs less than the Aurora
and has more options for engines and thrusters… at the expense of some
stability, weapons hardpoints and cargo capacity.
The Mustang isn’t planned as a replacement for the Aurora, it’s
another option that may better suit some play-styles. Want a reliable
personal starship? Go with the Aurora. Want something with a little more
power, at the expense of cargo? Try the Mustang!
We plan to assign a top concept artist to develop the look of the
Mustang… and, as always, you’ll follow the whole process! When it’s
ready, we’ll make Mustang packages available in the pledge store; users
who prefer the new ship to the base Aurora will be able to make the
switch at no cost (
LTI will transfer, where
applicable.) New players will be able to start the game with a
significant choice, increasing immersion all the more!
The additional funding that backers are providing let’s us secure
the resources to build ships, planets and systems that go beyond the
original budget… but not the original vision. Thank you for helping make
Star Citizen all that much better, with more immersion and more choices
that will allow players to shape their experiences.
— Chris Roberts