Greetings Citizens,
What’s in a name? The answer, it seems, is trouble! There are a lot
of popular callsigns: Viking, Maverick, Iceman, Killer, Hotdog… the list
goes on and on. But if we let everyone share the names they want, how
do you maintain accounts… or identify each other on the forums or in
space? We actually run into this problem every day here at CIG. Our
growing development team is already rife with Chrises. “Talk to Chris”
could mean you need to see Vehicle Artist
Chris Smith, Chief Visual Officer
Chris Olivia… or the man in charge himself,
Chris Roberts!
To illustrate this issue, here’s a list of the top ten most commonly
shared “display names” registered through Roberts Space Industries:
Display Name |
Count |
Chris |
100 |
Alex |
90 |
Mike |
70 |
Michael |
59 |
Andrew |
55 |
Daniel |
55 |
Dan |
54 |
David |
53 |
Tom |
51 |
John |
49 |
That means that 100 people would prefer to be called Chris! Quite
frankly, we’d prefer that were possible: Star Citizen is about making
your own way in the galaxy and to limit you right off the bat would be
unfortunate. But can we have so many “Chrises”?
Another issue is that many users are concerned about security,
especially since their “login name” shows on the forums making it
theoretically easier for someone to hijack their account. The original
forums included a ‘display name’ which obscured your account, but this
was lost with the transition to vBulletin. Many have written to us
concerned about what impact this will have on the finished game.
A third long-term problem is that we just don’t want the game world
to look trashy. You’ve seen this in every multiplayer game ever: one
lucky person got “Maverick” the first day the game went live and so you
invariably end up fighting to the death against people like “Maverick
54,” “xXx Maverick xXx,” “Da Real Maverick” and, worst of all, M@v3r1ck.
A rose by any other name would smell as sweet, but a fighter pilot kind
of stinks. All these simple tricks to bypass the one-name-per-customer
system end up taking everyone out of the reality of the world. And Star
Citizen is all about allowing that reality!
We’re happy to announce that we have worked out a system that we
believe solves most of these problems… but we want your input before
proceeding down a path that will take us directly to the game itself!
To begin, you’re going to be asked to provide new information when
the new site goes online. You will be asked for two key pieces of
information: a unique login and a unique handle. Then, when the game
goes live, you will be prompted for a third point: your character name.
In addition, you will select a variety of security questions and
alternate contact methods which will be used to protect your account
from hackers and little brothers.
Your login is yours and yours alone and will never be displayed or
shared. You will be allowed to continue using the login you have at the
current site or change it if you wish. It will never be seen by anyone
and will be used for logging in to both the new RSI website and Star
Citizen when it is released.
Your handle is absolutely unique and will be displayed on the forums
and through the in-game messaging system. This is your public-facing
unique identifier, how you will be known on the forums and elsewhere. In
the world of Star Citizen, your handle is equivalent to your social
security number. It’s a designation issued by the UEE that’s unique to
your account. The most important addition to the current system is your
character name, which is NOT unique. Since your handle is unique and
used by the system to identify you it can be attached to a character
name which is not unique.
The benefit to the game is that can be thousands of “Mavericks”
flying around the galaxy. As far as the inner workings of the game are
concerned, you’re “handle.character”… but only the character portion
will display to other players during combat. If you were to observe
“Xane.Maverick” and “Chris.Maverick” in space, your HUD would simply
show them both as “Maverick.”
Think of it as being like Skype: the service could be full of people
named “Chris Roberts”, but you would need to know a specific
username, like “croberts42″ or “chris.roberts” in order to contact the one you want.
However, handles will still have a gameplay component! Players will
have the option of either hiding their handle or broadcasting it in the
clear. A range of optional ship sensor upgrades will better obscure or
spoof handles… while others will improve scanners, making it possible to
discern a target’s handle with a deeper scan. If you want to hide the
fact that you’re the man behind “The Dread Pirate” then you’ll have to
work to keep your handle hidden! And if you’re on the side of law and
order and want to track that pirate, you’ll have to work to identify his
handle.
Read more after the break!