- Throne of Thunder is the new 13 boss raid, with the last boss being Heroic Difficulty only.
- Warlock will be able to unlock green fire spell effects through the quest line that starts with The Codex of Xerrath.
- You can now purchase your farm, where several quality of life improvements have been made.
- Wrathion is back once again and will reward you with a new head enchantment, Crown of the Heavens.
- There are two new world bosses, both of which will be a more pleasant experience now that anyone from your faction can tag them and everyone will get loot!
- The Isle of the Thunder King is the new daily questing zone, with the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Doing quests will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past. Other features will also be unlocked by your realm's participation in the war effort.
- Four new scenarios have also been added. (Unofficially)
- New crafted Gladiator gear and heirlooms that scale to level 85 were among the new items added in Patch 5.2.
Sunday, December 30, 2012
Patch 5.2 PTR - The Thunder King is Risen
Saturday, December 22, 2012
End of Days Event Contest
We're announcing the unique End of Days competition! Those who do the most to stem the rising tide of darkness during the event, the true leaders throughout the apocalypse, will be rewarded!
To learn more about the End of Days event, be sure to read its Developer Blog here!
The Rules
The event will run from the 21st of December until January 7th. (Unless the game servers are destroyed by rampaging zombies before that time.) The players who earn the most points throughout the event, across all dimensions, will receive rewards shortly thereafter.
- Using a Mayan Remains gives one point. (These remains are loot during the event.)
- Participating in a PvP match in El Dorado gives three points.
- Killing Bolon Yokte' K'uh gives ten points. Killing him while he is strengthened gives another ten points.
- Killing any of the three Harbingers of Nameless Days gives ten points.
The Rewards
The top 1000 players will receive a unique title, Hero of Ages, so their contribution to the world may be remembered for all time.
The top 100 players will also receive the exclusive Hatchling pet, a young ak'ab flown straight from the abyss to your side! This may be your only chance to ever own one of these soulless chittering creatures!
Thursday, December 20, 2012
TSW Dev Journals: Joel Bylos’ Game Director’s Letter
"I'm sitting in the dark, covered in a blanket, writing this by the fitful flickering of LCD. I fear that the end grows near, my friends, and the human race will walk the slow spiral into darkness. December 21st is soon upon us and mankind is heading toward its inevitable doom. It’s quite depressing.Read the full letter on MMORPG.com here.
Let's get the big one out of the way first - we recently made the subscription fee for The Secret World optional. We moved the game to a buy-to-play model which allows new users full access to the game for the price of a client fee. You can read up on all of the changes here.
One of the great strengths with The Secret World is our ambitious post-launch update plan. So far we’ve released five strong updates, called Issues, chock full of content, storylines, features and improvements. Having something new to play around with, something that keeps the game fresh and alive is important for us and we remain fully committed to releasing regular Issues. As part of the move away from required subscription, there will be some components of these issues that are free, while the other components will be paid DLC content. Though it will most likely differ from update to update, content such as new storylines and new locations will usually be part of the paid DLC.
But what do these kind of changes mean for the development of the game going forward?"
Wednesday, December 19, 2012
Issue #5, The Vanishing of Tyler Freeborn
The newest update to The Secret World, Issue #5, has just gone live. Log in now to check out some of the awesome stuff awaiting you, such as a new Auxiliary Weapon – the Quantum Brace, fresh missions and a brand new and revealing story arc.
But that is not all you get with Issue #5. On the 21st of December all Hell breaks loose both in the real world and the virtual. The apocalypse is coming just as the Mayans predicted. In The Secret World this will take the form of an End of Days event filled with new monsters and challenges.
The Event will run from the 21st and will last until The Secret World’s servers are destroyed by rampaging zombies or until a new dawn rises on the world once again. A competition will be running during the event, and the players who do the most to stem this tide of darkness will get unique rewards.
Catch the new preview video of Issue #5, narrated by Game Director Joel Bylos, to get a sneak peek at what is awaiting you in this update and the coming End of Days event.
See the video here.
Read on to learn more detailed information about each feature below the Issue cover.
End of Days Event!
The Oxford archeologists in the Scorched Desert and the Morninglight have important tasks for you. Slay the newly risen Mayan zombies, the roaming Harbingers and the god of the nine Underworlds and be rewarded with special loot and prizes.
Read more about the event in its developer blog here.
New Auxiliary Weapon
Warp time and space itself with the powerful Quantum Brace. Help out Moose and Edgar in Kingsmouth with their experiments and build the new Auxiliary Weapon yourself through trial and error. Each attack of the Quantum Brace exists in two states – hit successfully with one and the icon on your action bar will change and reveal a follow up attack. The Quantum Brace is great for doing damage to both single targets and groups, but can also be an especially handy tool for healers.
The Vanishing of Tyler Freeborn
The blogger and resident of Solomon Island, Tyler Freeborn, has been doing his own investigating into the rising darkness and is especially interested in what lies behind the ominous fog which is surrounding the island.
Follow in his footsteps and uncover another crucial piece of the puzzle that is The Secret World. This new story arc contains several missions and ends with a revealing climax no one should miss.
And much much more…
Contact Tanis to experience a new sabotage mission in the Scorched Desert. Get to the bottom of what the Phoenicians are up to and what the undead weapons dealer Said has to do with it all. Or you can head over to the Shadowy Forest and speak with Alina. She offers a new Investigation mission, where you help her break free of her Morninglight past. But that is not all; Issue #5 also makes all Investigation missions repeatable and includes the handy improvement of letting you bind hotkeys to inventory items for easy use in battle.
Tuesday, December 18, 2012
Rise of the Hutt Cartel
Announcement: http://www.swtor.com/rothcStar Wars™: The Old Republic™ Rise of the Hutt Cartel
First Digital Expansion
Coming in Spring 2013!
- Experience 5 new levels, including story-driven missions, as the level cap increases to 55!
- Face-off against a frightening new enemy when you battle the nefarious Hutt Cartel.
- The fate of the new planet Makeb is at stake... and in your hands.
- Stay tuned for more information coming soon - Over the next few months we will reveal more exciting new features!
Friday, December 14, 2012
Age of Conan Free-to-play Improvements
Big week for Funcom it seems!
- All Classes Unlocked! Free players may now try any of the games classes completely free.
- Classic Dungeons unlocked! The complete selection of classic dungeons are now unlocked for free play. This includes ALL the pre-80 dungeons and a selection of level 80 dungeons as well! Level 80 adventures in The Crow's Nest, The Iron Tower, Xibaluku, The Slaughterhouse Cellar and Attilius' Mansion are all now available for free play!
- Gold cap increased! In order to allow free players to engage more in the end game economy, in particular with the incoming new crafting system in mind, the gold cap on free accounts has been raised from 2g to 10g.
Wednesday, December 12, 2012
The Secret World is now Buy-to-Play!
As of right now subscription is optional for The Secret World.
This means that after buying the game you can play all of the heralded story-line and all content available right now without a paying a monthly fee.
With four major updates released, which introduce much new content such as a Raid in New York, Auxiliary Weapons and many new missions, the game is better than ever.
Buy the game before December the 31st and all the content in Issue #5, which will be released shortly, will also be included and you will receive the Initiate Pack, which includes strong starter weapons, a Blood Raven pet and extra social clothing.
So click here to BUY The Secret World for just $30 / €30 / £24.99 OR Purchase TSW through Steam.
Read on to get more information about these changes to The Secret World, or check out our FAQ on the official forums.
New Membership Available
For those who want to get the most out of their Secret World experience we have an optional Membership available. Being a monthly subscriber, for the same cost as before, now gives great benefits. For being a member you get the following:
Through the month of December we have a special offer where we give 30% off on the first purchase on the 3, 6 and 12 month Membership plans.
New Store Items
We have just launched some very nice new items through the Item Store. These are made to save time for those so inclined.
Ability Points Potion – This potion will double the Ability Points you receive for the duration of its effect.
Run Speed Upgrade – It is now possible to directly purchase the run speed increases (identical to those which can be purchased through your Secret Society).
In addition there will be lots of new social items such as clothing and pets continuously added to the store, so check if frequently if you wish to stay abreast with what is new.
Updates Since Launch
A steady flow of new content and deeper game systems have been introduced to The Secret World since launch, and much much more will follow in the future. Issue #5, The Vanishing of Tyler Freeborn, is just days away from release.
Issue #1: Unleashed was the first update to The Secret World. It introduced a full mission pack, adding content to all the game’s major regions. Several Nightmare dungeon modes were also unlocked, giving veteran dungeon crawlers even more brutal tests to their skills.
Issue #2: The second update, Digging Deeper, gave players the very first Auxiliary Weapon – the Rocket Launcher. The Issue included several new missions and Nightmare dungeons, in addition a barbershop and plastic surgery gave the players many new options for changing their looks.
Issue #3: In The Cat God The Secret World had its first seasonal event with Halloween, and players got a completely new storyline with an epic fight in Stonehenge. Furthermore new missions were made available, and the dangerous Lairs got a big boost.
Issue#4: Our biggest update yet was Big Trouble in the Big Apple. It added a new raid in New York, a second Auxiliary Weapon – the Chainsaw, the Albion Theatre in London, new missions and Lair content, and a big PvP enhancement for the Fusang Warzone.
New Content for the Future
Periodically we will release packs of DLC (Downloadable Content). These updates, called Issues in The Secret World, contain new content, such as more Auxiliary Weapons, new missions and story arcs. These packs are fully optional and can be purchased normally or for the Bonus Points that are included in the optional Membership, as well as with the Grandmaster Lifetime service.
The first DLC will start selling in January 2013, and is the main storyline of issue #5. This will sell for $5, however this content is already fully unlocked for anyone who has a full game account registered before the end of December 2012.
Regular patches with free content and updates and enhancements to the core game will still continue.
This means that after buying the game you can play all of the heralded story-line and all content available right now without a paying a monthly fee.
With four major updates released, which introduce much new content such as a Raid in New York, Auxiliary Weapons and many new missions, the game is better than ever.
Buy the game before December the 31st and all the content in Issue #5, which will be released shortly, will also be included and you will receive the Initiate Pack, which includes strong starter weapons, a Blood Raven pet and extra social clothing.
So click here to BUY The Secret World for just $30 / €30 / £24.99 OR Purchase TSW through Steam.
Read on to get more information about these changes to The Secret World, or check out our FAQ on the official forums.
New Membership Available
For those who want to get the most out of their Secret World experience we have an optional Membership available. Being a monthly subscriber, for the same cost as before, now gives great benefits. For being a member you get the following:
- Time Accelerator (Clickable item which increases experience gain for defeating monsters by 100% for 1 hour, 16 hour cool-down – only usable by Members and Grand Masters)
- $10 worth of Bonus Points (given out every month)
- Item-of-the-month gift (given out every month)
- 10% discount to everything in the in-game store
Through the month of December we have a special offer where we give 30% off on the first purchase on the 3, 6 and 12 month Membership plans.
New Store Items
We have just launched some very nice new items through the Item Store. These are made to save time for those so inclined.
Ability Points Potion – This potion will double the Ability Points you receive for the duration of its effect.
Run Speed Upgrade – It is now possible to directly purchase the run speed increases (identical to those which can be purchased through your Secret Society).
In addition there will be lots of new social items such as clothing and pets continuously added to the store, so check if frequently if you wish to stay abreast with what is new.
Updates Since Launch
A steady flow of new content and deeper game systems have been introduced to The Secret World since launch, and much much more will follow in the future. Issue #5, The Vanishing of Tyler Freeborn, is just days away from release.
Issue #1: Unleashed was the first update to The Secret World. It introduced a full mission pack, adding content to all the game’s major regions. Several Nightmare dungeon modes were also unlocked, giving veteran dungeon crawlers even more brutal tests to their skills.
Issue #2: The second update, Digging Deeper, gave players the very first Auxiliary Weapon – the Rocket Launcher. The Issue included several new missions and Nightmare dungeons, in addition a barbershop and plastic surgery gave the players many new options for changing their looks.
Issue #3: In The Cat God The Secret World had its first seasonal event with Halloween, and players got a completely new storyline with an epic fight in Stonehenge. Furthermore new missions were made available, and the dangerous Lairs got a big boost.
Issue#4: Our biggest update yet was Big Trouble in the Big Apple. It added a new raid in New York, a second Auxiliary Weapon – the Chainsaw, the Albion Theatre in London, new missions and Lair content, and a big PvP enhancement for the Fusang Warzone.
New Content for the Future
Periodically we will release packs of DLC (Downloadable Content). These updates, called Issues in The Secret World, contain new content, such as more Auxiliary Weapons, new missions and story arcs. These packs are fully optional and can be purchased normally or for the Bonus Points that are included in the optional Membership, as well as with the Grandmaster Lifetime service.
The first DLC will start selling in January 2013, and is the main storyline of issue #5. This will sell for $5, however this content is already fully unlocked for anyone who has a full game account registered before the end of December 2012.
Regular patches with free content and updates and enhancements to the core game will still continue.
Tuesday, December 11, 2012
ESO: Aldmeri Dominion (Part 1)
How did the Aldmeri Dominion come to be formed in the first place? – By Luke Heys
It was really the brainchild of Queen Ayrenn, after assuming the throne of Alinor. Having traveled Tamriel extensively before returning to Summerset, she was aware of the dire threats menacing the world, and saw it as the proper duty of the Elves to put things right. At the same time, the Wood Elves and Khajiit were facing troubles of their own and in need of allies, so they came together to form the Dominion.
What made the Bosmers decide to join the Dominion? - By Tamás Várfalvi
After the recent civil war between the Camorans, Valenwood was in disarray and vulnerable. The Cabal who were running the Imperial City took advantage of this by sending in Colovian troops to grab up some of the Wood Elves’ northern territory. Seeking an ally to help repulse the Colovians, King Aeradan of the Bosmer turned to Queen Ayrenn and her new Dominion.
Will Elsweyr be in TESO? - By Jacob Wilde
Yes. At launch, you will be able to explore two corners of Elsweyr: an island off the south coast, and the far northwest corner of Anequina, around the city of Dune and Fort Sphinxmoth. Most of Elsweyr is still in the grip of the Knahaten Flu, and isn’t a place you really want to go until the epidemic has run its course.
Will the Khajiit players in The Elder Scrolls Online also get a choice in sub-species, or will the default still be Suthay-raht? I know that they are the most common breed, but is there any more back-story as to why every Khajiit you meet in Vvardenfell, Cyrodiil and Skyrim are Suthay-raht? Do the others never leave Elsweyr? - By Brandy Dills
Among the Khajiit, the race of feline humanoids who originate from Elsweyr, the Suthay-raht are indeed the most common breed, and at launch, all player-character and non-player-character Khajiit in ESO will be Suthay-raht. Now, will you glimpse more Khajiit sub-species in ESO in the future? Only time will tell!
There hasn't been a ton of content in Valenwood in the past. How exciting is it for the people working on places in Tamriel that have not been prominently featured in the past? - By Chris McNamara
We know from existing lore that Valenwood is an exaggeration of our own world’s jungles and deep forests. Combine that with a bit of the look seen in The Elder Scrolls III: Morrowind, and we take it from there. The opportunity to take clues and hints from lore and turn them into living, breathing places has excited everybody in art, game design, and audio. What could be better?
I wish for more information about the cultures of the Wood and High Elves. It is the culture that really gives a people its depth, and what subconsciously governs at least my attraction to certain races. What entertainment do the elves enjoy? Do the Wood Elves enjoy poetry? Do the High Elves hunt for sport? Are there any beloved Elf vocalists? How would the Elf lords enjoy an evening off duties? What forms of art have been popular through the ages? – By Joakim Brorson
Both High Elves and Wood Elves have an abundance of rich and tremendously detailed background lore. These ancient races have had a very long time to establish their own unique cultures. We’ve made sure that this kind of lore about the Elves will be included in the game—in plenty—in all the classic ways cultural lore is delivered in the Elder Scrolls games: quest dialogue, conversations with NPCs, lore books of all kinds, music, item crafting, and so forth.
How do you intend to portray the cannibalism of the Bosmer? From what do you draw inspiration for the jungles of Valenwood and the culture of the Bosmer? Any Ayleid enclaves to run across deep in the jungles? - By James Craven
For the Wood Elves, cannibalism is a matter of ritual significance, and typically quite private within a family or tight-knit group. There’s actually a lot of background on Valenwood and the Bosmer in Elder Scrolls lore, though you may have to dig a little to find it. After Empress Alessia’s “slave army” drove the Ayleids from Cyrodiil, many of them took refuge in Valenwood, so Ayleid ruins are actually rather common in the southern jungles.
The buildings of Alinor are said to look like they are "made from glass or insect wings." If the Summurset Isles are traversable at release will we see a design reminiscent of this? And will we see the Crystal Tower for that matter?! - By Callum Parker
When The Elder Scrolls Online launches, the playable part of the Summerset Isles will be Auridon, the big island between Summerset and the continent that includes the cities of Firsthold and Skywatch. The architecture of the High Elves is fanciful, certainly, but it’s also practical, constructed of real-world materials. Architects can’t make buildings out of poetry!
Sunday, December 09, 2012
Chris Roberts Talks All Things Star Citizen
MMORPG.com caught up with Chris Roberts to talk about all things Star
Citizen, from smuggling, to controls, to PVP, PVE, and player crafting.
Watch the video on the MMORPG.com Star Citizen page.
Want to ask him some MORE questions about the game's design, its offline and MMO features? Want to just tell him how grateful you are for Wing Commander? Tune in Wednesday, December 12th on our live-stream at 5pm EST (2pm PST) for all this and more!
Official site: Star Citizen
Want to ask him some MORE questions about the game's design, its offline and MMO features? Want to just tell him how grateful you are for Wing Commander? Tune in Wednesday, December 12th on our live-stream at 5pm EST (2pm PST) for all this and more!
Official site: Star Citizen
Friday, December 07, 2012
Tribe Defeats 3 More Bosses in Heart of Fear!
What an awesome way to end the month of November! Three more bosses
killed in one week with an extra progression raid, well done!
Interested in raiding with Tribe and help us fill our 25man raid team?
We raid 3 nights a week: Tuesday, Wednesday & Thursday
Pacific : 5:30pm to 8:00pm
Central : 7:30pm to 10:00pm
Eastern : 8:30pm to 11:00pm
Check out our forums for more details!
Progress: 6/6 5/6
World: 7467
US: 2030
Realm: 8th
Interested in raiding with Tribe and help us fill our 25man raid team?
We raid 3 nights a week: Tuesday, Wednesday & Thursday
Pacific : 5:30pm to 8:00pm
Central : 7:30pm to 10:00pm
Eastern : 8:30pm to 11:00pm
Check out our forums for more details!
Monday, December 03, 2012
AO: Monthly Development Update – Dec 3rd 2012
- Server Migration
- City Changes
- Engine Upgrade
"I've been playing the new client.
Let me stress how cool this is. We've talked a lot about the back-end work we've been doing on the engine. Before, if I wanted to see the engine I had to walk over to a coder's desk and then he hits compile and there's the new engine. Now, Macrosun can give me a .rar and I can unpack it on my machine and without having any tools or development environment installed on my machine I can run around in the new engine, and play it. We can now build and compile, and deploy as a standalone piece of software that patches and updates and does all the things one would expect a game-client to do. The coders did some fantastic magic to get this to work, and I can't compliment them enough on getting it up and running.
So why don't you have it yet?
Couple of reasons. I posted some screenshots below, and if you notice doors are about 20 feet away from where they should be (Parsed is fixing). Grass isn't in (Macrosun is working on). Ground-tile alignment (Vhab). Vhab fixed water and it looks amazing, but in some places it's flowing uphill & lacks depth calculations. There are some gamma issues with some playfields and sRGB. New character models/heads aren't in yet (although, Adamse will be finished in the next week or so). So there are issues, but we're very close to something we can get out there.
But most importantly, the new client needs to run against version 18.7 because that's where we are fixing things. I can run it against 18.7 internally, but unfortunately you guys will have to wait until it makes its way to the Live server."
More details, read here.
Friday, November 30, 2012
BioWare Livestream Q&A Coverage #2
With Game Update 1.5 live, BioWare held another of their Livestream Q&A sessions earlier today starting at 3pm CST.
Retribution to be Deployed on Tuesday, December 4
EVE Online: Retribution is scheduled for deployment during an extended
downtime on Tuesday, December 4. Downtime will begin at 09:00 UTC and is
expected to be completed at 11:20 UTC.
In the world of EVE Online justice is a valuable commodity. When a pilot is wronged they demand justice, they demand retribution. EVE Online: Retribution delivers new tools to let pilots seek their own justice. New Bounty Hunting and Crimewatch systems will ensure that criminals are punished for their actions. 40 Rebalanced Ships and 5 New Ships give pilots new ways to destroy those they hate most or to better protect their friends. As well as, new UI Upgrades and Inventory Changes that will ensure that your path to revenge is even smoother. This is an era of new immortals, greater opportunity, and lucrative retribution.
For more information about the latest EVE Online expansion, please visit the Retribution Feature Page.
The full patch notes are available here.
If you want to discuss the deployment process, please use this thread.
In the world of EVE Online justice is a valuable commodity. When a pilot is wronged they demand justice, they demand retribution. EVE Online: Retribution delivers new tools to let pilots seek their own justice. New Bounty Hunting and Crimewatch systems will ensure that criminals are punished for their actions. 40 Rebalanced Ships and 5 New Ships give pilots new ways to destroy those they hate most or to better protect their friends. As well as, new UI Upgrades and Inventory Changes that will ensure that your path to revenge is even smoother. This is an era of new immortals, greater opportunity, and lucrative retribution.
For more information about the latest EVE Online expansion, please visit the Retribution Feature Page.
The full patch notes are available here.
If you want to discuss the deployment process, please use this thread.
Tuesday, November 27, 2012
WoW: Patch 5.1 Live This Week
Lots of new stuff coming in today's WoW 5.1 Patch!
- New Reputation Gear
- Reputation Leveling Improvements
- Wrathion Quest Lines
- World PvP Objectives
- Brawler's Guild
- Pet Battle Updates
- Loss of Control Alerts
- New Scenarios.. and more!
Monday, November 26, 2012
ESO on "Ask Us Anything": Ebonheart Pact (Part 2)
"This is our second installment of the ESO “Ask Us Anything” series, featuring more of your questions about the Ebonheart Pact and other general ESO topics. Read on to learn more about this alliance, and see if we chose your question!"
Will we be able to meet Joruun the Skald-King? What about the Tribunal of Morrowind, or the king/queen of Argonia? – By Brandon Donio
Yes, if you create an Ebonheart Pact character in The Elder Scrolls Online and make certain choices as you play, you will have the opportunity to meet Jorunn the Skald-King and members of the Tribunal. As for Argonia’s royalty, at this point in Elder Scrolls history, Black Marsh (“Argonia”) isn’t ruled by a monarchy – but there are certainly plenty of other prominent Argonians to meet in the game.
Will the Companions be involved somehow? – By Jason Bryden
Yes, The Companions—the legendary group of Nord heroes you met in the city of Whiterun in Skyrim—have been part of Nord culture since Ysgramor’s arrival on the shores of Skyrim before the First Era, so they certainly have a presence in ESO.
To what extent will the Tribunal feature in the Ebonheart Pact storyline, and how far along in the main quest will we learn about the pretender to the Tribunal? – By Josh James
As the rulers of Morrowind, both spiritually and politically, the Tribunal are quite prominent in the Ebonheart Pact – especially Almalexia, who’s been handling temporal affairs since the recent Akaviri invasion. But a pretender to the Tribunal? Mother Morrowind would dismiss the idea as absurd. Clearly impossible.
Are many changes being made to Skyrim to make it differ or stand out from the Skyrim we have recently come to know and love? If so, could you detail some of these changes? – By Brandon Donio
The Elder Scrolls Online is set 1,000 years earlier than Skyrim, so you may notice that some of the ancient Nord ruins are a little less worn and weathered than in Skyrim’s time. You’ll also find towns, like Nimalten in the Rift, that are gone and nearly forgotten by Skyrim’s Fourth Era, but are alive and thriving in ESO’s Second Era.
Will we be able to travel through Black Marsh? It is said that only Argonians can travel to the heart of Black Marsh. Will every player have the option to go there? – By John Ward
All members of the Ebonheart Pact will have an opportunity to visit Shadowfen, the northwestern region of Black Marsh that borders on Morrowind and includes the ancient city of Stormhold.
I've read that anyone can use any type of weapon or armor. Have you thought about having alliance-only weapon/armor styles? (For example, chitin armor available only to the Ebonhart Pact, since they have exclusive access to chitin in Morrowind.) – By Jeremy Eddy
Armor in The Elder Scrolls Online is regionally appropriate, whether it’s a loot drop, merchant stock, or quest reward; however, with the right skills and materials, you’ll be able to craft items in any racial style.
I always imagine all of the nasty, poisonous creatures living in Black Marsh, and I think there's lots of potential there. Could you detail any of your favourite critters from Black Marsh? – By Brandon Donio
If we had to pick just one, the huge reptilian wamasu that lurk in the deep swamps are a big favorite around the ZeniMax Online Studios dev office.
What are the meanings of these Ebonheart Pact insignias you used for the Facebook and Twitter icons? I suspect that the one for Morrowind represents the Tribunal, due to the three 'spikes'. The one for Skyrim represents... the Dragonborn? What about the one for Black Marsh? – By Yamir Ortiz
Good guesses—and correct. The one for Black Marsh is a stylized rendering of an Argonian’s face – but whether it depicts some ancient hero or ruler of Black Marsh history, or just represents the race as a whole, only the Argonians know. And they’re not telling.
Where is the main base of Ebonheart Pact? In which city will we find Jorunn the Skald-King? – By Douglas Reis Silva
The throne of Eastern Skyrim is in Windhelm, but the great city of Mournhold is the capital of the Ebonheart Pact, and it is there that Jorunn presides over the Great Moot.
Hi, I've been playing The Elder Scrolls games since Morrowind, and I have always played as an Argonian. Now that I've seen the screenshot on your website called 'Argonian soldiers', I'm a little disappointed, I was hoping for a more lizard, amphibian looking Argonian. I assume their faces are flat for helmet modeling, But I hope they'll look more like the one on the Ebonheart pact page. Also, they should have badass horns... So can you tell me, is this the final version of the Argonian? – By Rofaka
Customization of individual characters will allow for much more variety than we’ve been able to convey in the screenshots released so far. Also, we’re still fine-tuning the ESO character models, including the Argonians.
Last time we had the chance of discovering the land of Morrowind, the different feelings to the Great Houses and the House Wars was one of the most intriguing aspects to the game. Will we have an opportunity to join the houses? If so, which of them will be joinable? I just so loved the mushroom houses. – By Greg
The rivalries between the Dunmer Great Houses have deep roots, and they are all important players in the politics of Morrowind. In fact, House Telvanni – they of the mushroom towers – are estranged from the other Houses at the time of ESO, and refused to join the Ebonheart Pact. (We’ll share more about them in the future, you can be sure.) Your characters will have opportunities to help (or hinder) all the other Great Houses of Morrowind, though formal adoption into their ranks won’t be part of the game at launch.
Official Site: Elder Scrolls Online
Wednesday, November 21, 2012
25man Vaults Cleared & First Boss in HoF Defeated!
After a few nights of pure attempts on Emperor, Tribe defeats the
encounter in 11:44 minutes. Everyone stepped up their game to improve
their performance. This encounter is also our best 25 man world kill so far this expansion!
We moved on to Heart of Fear and killed Zor'lok with a near flawless one-shot! Some folks already hate this fight due to his Attenuation ability.
We tried a few attempts at Blade Lord Ta'yak before calling it a night. Our best attempt was around 6%!
Great night Tribe!
We moved on to Heart of Fear and killed Zor'lok with a near flawless one-shot! Some folks already hate this fight due to his Attenuation ability.
We tried a few attempts at Blade Lord Ta'yak before calling it a night. Our best attempt was around 6%!
Great night Tribe!
TSW: Issue #4 - "Big Trouble in the Big Apple"
The biggest update yet is just out. Issue #4 is filled to the brim with tons of fresh content and new and deeper game systems. You can enjoy a new Auxiliary Weapon – the Chainsaw, huge PvP enhancements, the Albion Theatre, Reticule Combat and a new set of Missions!
Issue #4 also sets the stage for the big Raid in New York, which is undergoing final testing and will be brought Live as soon as possible
Read more about Issue #4 here!
Monday, November 19, 2012
Happy Birthday World of Warcraft!
"World of Warcraft turns eight on November 23, and we’d like to thank our amazing community for joining us in celebrating eight epic years of adventure. To celebrate, players who log in to World of Warcraft between November 18 and December 1 will receive a unique Feat of Strength achievement and Celebration Package item. Using your item will kick off the celebrations by shooting off fireworks*, applying a (cosmetic only) tabard to your character, and granting an 8% bonus to experience and reputation gains from any enemies defeated while active.
As an added treat, this year we’ve put together a little video to take you through the years from the original release of World of Warcraft to the newly revealed shores of Mists of Pandaria. Sit back, relax, and enjoy the journey. We know we have."
Star Citizen is Gaming's Biggest Crowdfunding Drive!
"As of 2:00 p.m. EST, the game has secured over $6.2 million and over 89,000 pledges. Star Citizen is now the highest-grossing crowd-funded gaming project ever, and more importantly it has met a laundry list of stretch goals over and above its initial $2 million target and unlocked a slew of additional features (including more ships, star systems, mod tools, base types, and voice-acting)."
Raised: $6,281,562 - RSI: $4,147,188 Kickstarter: $2,134,374
Official Site: Star Citizen
Sunday, November 18, 2012
Tribe clears Mogu'shan Vaults, goes 1/6 Heart of Fear 10man
Elegon was our latest kill on 25 and was a complete DPS check. Once we
got the orb phases down, it was fairly easy after that. Only two people
survived enough to finish him off!
We only have one boss left on 25man Mogu-shan Vaults - Will of the Emperor - for a complete 25man clear. We'll defeat him once we control the adds better and dodge mechanics.
On an off-night, we took our first look at Imperial Vizier Zor'lok in Heart of Fear with relative ease. He went down after we quickly learned the mechanics.
Well done Tribe!
Our current 25man progress:
World: 1242
US: 448
Realm: 2 - US Bloodhoof
We'll be moving into the Heart of Fear shortly for further progression!
We only have one boss left on 25man Mogu-shan Vaults - Will of the Emperor - for a complete 25man clear. We'll defeat him once we control the adds better and dodge mechanics.
On an off-night, we took our first look at Imperial Vizier Zor'lok in Heart of Fear with relative ease. He went down after we quickly learned the mechanics.
Well done Tribe!
Our current 25man progress:
World: 1242
US: 448
Realm: 2 - US Bloodhoof
We'll be moving into the Heart of Fear shortly for further progression!
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